Cargando…
Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic
In this nonconfirmatory qualitative study, we pursued a range of hypotheses regarding how gaming operates in the lives and psychosocial wellbeing of those who actively play videogames during a crisis, such as the COVID-19 pandemic in 2020. Informed by an explorative survey (N = 793), interpretive ph...
Autores principales: | Karhulahti, Veli-Matti, Nerg, Henri, Laitinen, Tanja, Päivinen, Antti, Chen, Yingrong |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9393080/ https://www.ncbi.nlm.nih.gov/pubmed/36035253 http://dx.doi.org/10.1007/s12144-022-03586-x |
Ejemplares similares
-
On the Prevalence of Addicted or Problematic Gaming in Finland
por: Karhulahti, Veli-Matti, et al.
Publicado: (2019) -
Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative
Content Validity Analysis of Validated Scales
por: Karhulahti, Veli-Matti, et al.
Publicado: (2021) -
Fictosexuality, Fictoromance, and Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters
por: Karhulahti, Veli-Matti, et al.
Publicado: (2021) -
Transparency of peer review: a semi-structured interview study with chief editors from social sciences and humanities
por: Karhulahti, Veli-Matti, et al.
Publicado: (2021) -
Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study
por: Lobel, Adam, et al.
Publicado: (2017)