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Actual vs. perceived exertion during active virtual reality game exercise

BACKGROUND: Virtual exercise has become more common as emerging and converging technologies make active virtual reality games (AVRGs) a viable mode of exercise for health and fitness. Our lab has previously shown that AVRGs can elicit moderate to vigorous exercise intensities that meet recommended h...

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Detalles Bibliográficos
Autores principales: Stewart, Trenton H., Villaneuva, Kirsten, Hahn, Amanda, Ortiz-Delatorre, Julissa, Wolf, Chandler, Nguyen, Randy, Bolter, Nicole D., Kern, Marialice, Bagley, James R.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9397749/
https://www.ncbi.nlm.nih.gov/pubmed/36189005
http://dx.doi.org/10.3389/fresc.2022.887740