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Actual vs. perceived exertion during active virtual reality game exercise
BACKGROUND: Virtual exercise has become more common as emerging and converging technologies make active virtual reality games (AVRGs) a viable mode of exercise for health and fitness. Our lab has previously shown that AVRGs can elicit moderate to vigorous exercise intensities that meet recommended h...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9397749/ https://www.ncbi.nlm.nih.gov/pubmed/36189005 http://dx.doi.org/10.3389/fresc.2022.887740 |