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Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
This paper aims to investigate the effects of a gamified e-learning environment on computer science learning for middle school students. An e-learning gamification environment was developed and implemented in 8th grade to examine its effects on improving learners' achievement, motivation, and s...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9420479/ https://www.ncbi.nlm.nih.gov/pubmed/36042749 http://dx.doi.org/10.1016/j.heliyon.2022.e10249 |