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Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction

This paper aims to investigate the effects of a gamified e-learning environment on computer science learning for middle school students. An e-learning gamification environment was developed and implemented in 8th grade to examine its effects on improving learners' achievement, motivation, and s...

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Detalles Bibliográficos
Autores principales: Alsadoon, Elham, Alkhawajah, Amirah, Suhaim, Ashwag Bin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9420479/
https://www.ncbi.nlm.nih.gov/pubmed/36042749
http://dx.doi.org/10.1016/j.heliyon.2022.e10249
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author Alsadoon, Elham
Alkhawajah, Amirah
Suhaim, Ashwag Bin
author_facet Alsadoon, Elham
Alkhawajah, Amirah
Suhaim, Ashwag Bin
author_sort Alsadoon, Elham
collection PubMed
description This paper aims to investigate the effects of a gamified e-learning environment on computer science learning for middle school students. An e-learning gamification environment was developed and implemented in 8th grade to examine its effects on improving learners' achievement, motivation, and satisfaction to learn computer science online. The study was conducted during the COVID-19 pandemic, where physical distancing was required, which made the conditions very suitable for achieving the goal of this study because teaching was conducted online through an e-learning platform. The effects of the online learning gamification environment were analyzed and interpreted. The pre-test–post-test control group design of the quasi-experiment was used. One hundred thirty-three students in 8th grade were involved in the study. Results indicated that the e-learning gamification environment increased students’ motivation to learn computer science (α < 0.05) and their satisfaction with the online course (α < 0.05) but had no significant effect on their achievement. The study included several recommendations and suggestions for further studies.
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spelling pubmed-94204792022-08-29 Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction Alsadoon, Elham Alkhawajah, Amirah Suhaim, Ashwag Bin Heliyon Research Article This paper aims to investigate the effects of a gamified e-learning environment on computer science learning for middle school students. An e-learning gamification environment was developed and implemented in 8th grade to examine its effects on improving learners' achievement, motivation, and satisfaction to learn computer science online. The study was conducted during the COVID-19 pandemic, where physical distancing was required, which made the conditions very suitable for achieving the goal of this study because teaching was conducted online through an e-learning platform. The effects of the online learning gamification environment were analyzed and interpreted. The pre-test–post-test control group design of the quasi-experiment was used. One hundred thirty-three students in 8th grade were involved in the study. Results indicated that the e-learning gamification environment increased students’ motivation to learn computer science (α < 0.05) and their satisfaction with the online course (α < 0.05) but had no significant effect on their achievement. The study included several recommendations and suggestions for further studies. Elsevier 2022-08-18 /pmc/articles/PMC9420479/ /pubmed/36042749 http://dx.doi.org/10.1016/j.heliyon.2022.e10249 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Research Article
Alsadoon, Elham
Alkhawajah, Amirah
Suhaim, Ashwag Bin
Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
title Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
title_full Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
title_fullStr Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
title_full_unstemmed Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
title_short Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
title_sort effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9420479/
https://www.ncbi.nlm.nih.gov/pubmed/36042749
http://dx.doi.org/10.1016/j.heliyon.2022.e10249
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