Cargando…
Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction
This paper aims to investigate the effects of a gamified e-learning environment on computer science learning for middle school students. An e-learning gamification environment was developed and implemented in 8th grade to examine its effects on improving learners' achievement, motivation, and s...
Autores principales: | Alsadoon, Elham, Alkhawajah, Amirah, Suhaim, Ashwag Bin |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9420479/ https://www.ncbi.nlm.nih.gov/pubmed/36042749 http://dx.doi.org/10.1016/j.heliyon.2022.e10249 |
Ejemplares similares
-
The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom
por: Chen, Chuang, et al.
Publicado: (2023) -
Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
por: Park, Sungjin, et al.
Publicado: (2021) -
Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial
por: Elzeky, Mohamed E. H., et al.
Publicado: (2022) -
The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review
por: Ratinho, Elias, et al.
Publicado: (2023) -
Examining Student Motivation to Use a Gamified System in an Immunology and Immunization Training Course
por: Barber, Connie S., et al.
Publicado: (2020)