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Depiction of mental illness and psychiatry in popular video games over the last 20 years
Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002–20...
Autores principales: | , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9421125/ https://www.ncbi.nlm.nih.gov/pubmed/36046156 http://dx.doi.org/10.3389/fpsyt.2022.967992 |