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Depiction of mental illness and psychiatry in popular video games over the last 20 years
Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002–20...
Autores principales: | , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9421125/ https://www.ncbi.nlm.nih.gov/pubmed/36046156 http://dx.doi.org/10.3389/fpsyt.2022.967992 |
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author | Buday, Jozef Neumann, Miroslav Heidingerová, Jana Michalec, Jirí Podgorná, Gabriela Mareš, Tadeáš Pol, Marek Mahrík, Jakub Vranková, Stanislava Kališová, Lucie Anders, Martin |
author_facet | Buday, Jozef Neumann, Miroslav Heidingerová, Jana Michalec, Jirí Podgorná, Gabriela Mareš, Tadeáš Pol, Marek Mahrík, Jakub Vranková, Stanislava Kališová, Lucie Anders, Martin |
author_sort | Buday, Jozef |
collection | PubMed |
description | Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002–2021 in order to analyse these representations. We came to the conclusion that approximately 1 out of 10 popular games attempts to portray symptoms of mental illness – with a majority of 75% of them in a negative and stereotypical way. Despite the majority of mental illness depiction in popular video games being negative, there are mounting reports that certain representations have a positive impact on their player bases. Further studies are required, as to how much videogames influence the player's attitude toward this topic. |
format | Online Article Text |
id | pubmed-9421125 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-94211252022-08-30 Depiction of mental illness and psychiatry in popular video games over the last 20 years Buday, Jozef Neumann, Miroslav Heidingerová, Jana Michalec, Jirí Podgorná, Gabriela Mareš, Tadeáš Pol, Marek Mahrík, Jakub Vranková, Stanislava Kališová, Lucie Anders, Martin Front Psychiatry Psychiatry Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002–2021 in order to analyse these representations. We came to the conclusion that approximately 1 out of 10 popular games attempts to portray symptoms of mental illness – with a majority of 75% of them in a negative and stereotypical way. Despite the majority of mental illness depiction in popular video games being negative, there are mounting reports that certain representations have a positive impact on their player bases. Further studies are required, as to how much videogames influence the player's attitude toward this topic. Frontiers Media S.A. 2022-08-15 /pmc/articles/PMC9421125/ /pubmed/36046156 http://dx.doi.org/10.3389/fpsyt.2022.967992 Text en Copyright © 2022 Buday, Neumann, Heidingerová, Michalec, Podgorná, Mareš, Pol, Mahrík, Vranková, Kališová and Anders. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Buday, Jozef Neumann, Miroslav Heidingerová, Jana Michalec, Jirí Podgorná, Gabriela Mareš, Tadeáš Pol, Marek Mahrík, Jakub Vranková, Stanislava Kališová, Lucie Anders, Martin Depiction of mental illness and psychiatry in popular video games over the last 20 years |
title | Depiction of mental illness and psychiatry in popular video games over the last 20 years |
title_full | Depiction of mental illness and psychiatry in popular video games over the last 20 years |
title_fullStr | Depiction of mental illness and psychiatry in popular video games over the last 20 years |
title_full_unstemmed | Depiction of mental illness and psychiatry in popular video games over the last 20 years |
title_short | Depiction of mental illness and psychiatry in popular video games over the last 20 years |
title_sort | depiction of mental illness and psychiatry in popular video games over the last 20 years |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9421125/ https://www.ncbi.nlm.nih.gov/pubmed/36046156 http://dx.doi.org/10.3389/fpsyt.2022.967992 |
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