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Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity

Secondary Vocational School Students are particularly susceptible to online game addiction due to adolescent characteristics and superimposed pressures of academic and employment. Based on the theoretical framework of self-identity and self-esteem, the present research conducted a questionnaire surv...

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Detalles Bibliográficos
Autores principales: Yang, Lixian, Chen, Yuan, Zhang, Mengxia, Zhang, Jinkun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9421143/
https://www.ncbi.nlm.nih.gov/pubmed/36046157
http://dx.doi.org/10.3389/fpsyt.2022.937841
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author Yang, Lixian
Chen, Yuan
Zhang, Mengxia
Zhang, Jinkun
author_facet Yang, Lixian
Chen, Yuan
Zhang, Mengxia
Zhang, Jinkun
author_sort Yang, Lixian
collection PubMed
description Secondary Vocational School Students are particularly susceptible to online game addiction due to adolescent characteristics and superimposed pressures of academic and employment. Based on the theoretical framework of self-identity and self-esteem, the present research conducted a questionnaire survey using samples of secondary vocational school students to investigate the relationship between pathological online game use (POGU), self-esteem and self-identity. The results showed that 15.56% of secondary vocational students' level of POGU met the diagnostic criteria, and POGU and self-esteem appeared significant differences in gender and family types. Moreover, lower self-esteem and self-identity were associated with higher POGU and self-esteem played a partial mediating role in the relationship between self-identity and POGU. We briefly discussed practical implications of our findings and the future research.
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spelling pubmed-94211432022-08-30 Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity Yang, Lixian Chen, Yuan Zhang, Mengxia Zhang, Jinkun Front Psychiatry Psychiatry Secondary Vocational School Students are particularly susceptible to online game addiction due to adolescent characteristics and superimposed pressures of academic and employment. Based on the theoretical framework of self-identity and self-esteem, the present research conducted a questionnaire survey using samples of secondary vocational school students to investigate the relationship between pathological online game use (POGU), self-esteem and self-identity. The results showed that 15.56% of secondary vocational students' level of POGU met the diagnostic criteria, and POGU and self-esteem appeared significant differences in gender and family types. Moreover, lower self-esteem and self-identity were associated with higher POGU and self-esteem played a partial mediating role in the relationship between self-identity and POGU. We briefly discussed practical implications of our findings and the future research. Frontiers Media S.A. 2022-08-15 /pmc/articles/PMC9421143/ /pubmed/36046157 http://dx.doi.org/10.3389/fpsyt.2022.937841 Text en Copyright © 2022 Yang, Chen, Zhang and Zhang. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Yang, Lixian
Chen, Yuan
Zhang, Mengxia
Zhang, Jinkun
Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity
title Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity
title_full Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity
title_fullStr Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity
title_full_unstemmed Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity
title_short Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity
title_sort pathological online game use of secondary vocational school students: current situation and its relation to self-esteem and self-identity
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9421143/
https://www.ncbi.nlm.nih.gov/pubmed/36046157
http://dx.doi.org/10.3389/fpsyt.2022.937841
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