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Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge
The aim objective of this study was to analyze the incorporation procedure for the Portal 2 video game in the subject Mathematical Knowledge in Early Childhood Education. Two specific objectives were proposed: (a) to consider whether the inclusion of a video game is a motivating educational resource...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9434045/ https://www.ncbi.nlm.nih.gov/pubmed/36061018 http://dx.doi.org/10.1016/j.heliyon.2022.e10316 |
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author | Guerra-Antequera, Jorge Antequera-Barroso, Juan-Antonio Revuelta-Domínguez, Francisco-Ignacio |
author_facet | Guerra-Antequera, Jorge Antequera-Barroso, Juan-Antonio Revuelta-Domínguez, Francisco-Ignacio |
author_sort | Guerra-Antequera, Jorge |
collection | PubMed |
description | The aim objective of this study was to analyze the incorporation procedure for the Portal 2 video game in the subject Mathematical Knowledge in Early Childhood Education. Two specific objectives were proposed: (a) to consider whether the inclusion of a video game is a motivating educational resource, and (b) to determine the degree of knowledge related to visuospatial perception acquired through interaction with the video game. A total of 170 students from the Faculty of Education Sciences of the University of Cádiz participated in this study. Three variables were analyzed: the use of the video game as a resource, the degree of motivation towards mathematics-related learning, and the acquisition of visuospatial skills. The results show that the students affirmed the video game's suitability as a learning resource, although as a supplementary resource to the dynamics of the subject, highlighting the strong motivational factor and the set of knowledge acquired. |
format | Online Article Text |
id | pubmed-9434045 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-94340452022-09-02 Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge Guerra-Antequera, Jorge Antequera-Barroso, Juan-Antonio Revuelta-Domínguez, Francisco-Ignacio Heliyon Research Article The aim objective of this study was to analyze the incorporation procedure for the Portal 2 video game in the subject Mathematical Knowledge in Early Childhood Education. Two specific objectives were proposed: (a) to consider whether the inclusion of a video game is a motivating educational resource, and (b) to determine the degree of knowledge related to visuospatial perception acquired through interaction with the video game. A total of 170 students from the Faculty of Education Sciences of the University of Cádiz participated in this study. Three variables were analyzed: the use of the video game as a resource, the degree of motivation towards mathematics-related learning, and the acquisition of visuospatial skills. The results show that the students affirmed the video game's suitability as a learning resource, although as a supplementary resource to the dynamics of the subject, highlighting the strong motivational factor and the set of knowledge acquired. Elsevier 2022-08-18 /pmc/articles/PMC9434045/ /pubmed/36061018 http://dx.doi.org/10.1016/j.heliyon.2022.e10316 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Research Article Guerra-Antequera, Jorge Antequera-Barroso, Juan-Antonio Revuelta-Domínguez, Francisco-Ignacio Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge |
title | Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge |
title_full | Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge |
title_fullStr | Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge |
title_full_unstemmed | Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge |
title_short | Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge |
title_sort | degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9434045/ https://www.ncbi.nlm.nih.gov/pubmed/36061018 http://dx.doi.org/10.1016/j.heliyon.2022.e10316 |
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