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Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge

The aim objective of this study was to analyze the incorporation procedure for the Portal 2 video game in the subject Mathematical Knowledge in Early Childhood Education. Two specific objectives were proposed: (a) to consider whether the inclusion of a video game is a motivating educational resource...

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Autores principales: Guerra-Antequera, Jorge, Antequera-Barroso, Juan-Antonio, Revuelta-Domínguez, Francisco-Ignacio
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9434045/
https://www.ncbi.nlm.nih.gov/pubmed/36061018
http://dx.doi.org/10.1016/j.heliyon.2022.e10316
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author Guerra-Antequera, Jorge
Antequera-Barroso, Juan-Antonio
Revuelta-Domínguez, Francisco-Ignacio
author_facet Guerra-Antequera, Jorge
Antequera-Barroso, Juan-Antonio
Revuelta-Domínguez, Francisco-Ignacio
author_sort Guerra-Antequera, Jorge
collection PubMed
description The aim objective of this study was to analyze the incorporation procedure for the Portal 2 video game in the subject Mathematical Knowledge in Early Childhood Education. Two specific objectives were proposed: (a) to consider whether the inclusion of a video game is a motivating educational resource, and (b) to determine the degree of knowledge related to visuospatial perception acquired through interaction with the video game. A total of 170 students from the Faculty of Education Sciences of the University of Cádiz participated in this study. Three variables were analyzed: the use of the video game as a resource, the degree of motivation towards mathematics-related learning, and the acquisition of visuospatial skills. The results show that the students affirmed the video game's suitability as a learning resource, although as a supplementary resource to the dynamics of the subject, highlighting the strong motivational factor and the set of knowledge acquired.
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spelling pubmed-94340452022-09-02 Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge Guerra-Antequera, Jorge Antequera-Barroso, Juan-Antonio Revuelta-Domínguez, Francisco-Ignacio Heliyon Research Article The aim objective of this study was to analyze the incorporation procedure for the Portal 2 video game in the subject Mathematical Knowledge in Early Childhood Education. Two specific objectives were proposed: (a) to consider whether the inclusion of a video game is a motivating educational resource, and (b) to determine the degree of knowledge related to visuospatial perception acquired through interaction with the video game. A total of 170 students from the Faculty of Education Sciences of the University of Cádiz participated in this study. Three variables were analyzed: the use of the video game as a resource, the degree of motivation towards mathematics-related learning, and the acquisition of visuospatial skills. The results show that the students affirmed the video game's suitability as a learning resource, although as a supplementary resource to the dynamics of the subject, highlighting the strong motivational factor and the set of knowledge acquired. Elsevier 2022-08-18 /pmc/articles/PMC9434045/ /pubmed/36061018 http://dx.doi.org/10.1016/j.heliyon.2022.e10316 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Research Article
Guerra-Antequera, Jorge
Antequera-Barroso, Juan-Antonio
Revuelta-Domínguez, Francisco-Ignacio
Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge
title Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge
title_full Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge
title_fullStr Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge
title_full_unstemmed Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge
title_short Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge
title_sort degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9434045/
https://www.ncbi.nlm.nih.gov/pubmed/36061018
http://dx.doi.org/10.1016/j.heliyon.2022.e10316
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