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Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis
BACKGROUND: Difficulties in emotion regulation are common in adolescence and are associated with poor social and mental health outcomes. However, psychological therapies that promote adaptive emotion regulation may be inaccessible and unattractive to youth. Digital interventions may help address thi...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9440412/ https://www.ncbi.nlm.nih.gov/pubmed/35984681 http://dx.doi.org/10.2196/31456 |
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author | Reynard, Sally Dias, Joao Mitic, Marija Schrank, Beate Woodcock, Kate Anne |
author_facet | Reynard, Sally Dias, Joao Mitic, Marija Schrank, Beate Woodcock, Kate Anne |
author_sort | Reynard, Sally |
collection | PubMed |
description | BACKGROUND: Difficulties in emotion regulation are common in adolescence and are associated with poor social and mental health outcomes. However, psychological therapies that promote adaptive emotion regulation may be inaccessible and unattractive to youth. Digital interventions may help address this need. OBJECTIVE: The aim of this systematic review and meta-analysis was to synthesize evidence on the efficacy, feasibility, and acceptability of emotion regulation digital interventions in children and early adolescents aged 8 to 14 years. METHODS: Systematic searches of Web of Science, MEDLINE, PsycINFO, EMBASE, Education Resources Information Centre, ACM Digital Library, and IEEE Xplore up to July 2020 identified 39 studies, of which 11 (28%) were included in the meta-analyses (n=2476 participants). A bespoke tool was used to assess risk of bias. RESULTS: The studies evaluated digital games (27/39, 69%), biofeedback (4/39, 10%), virtual or augmented reality (4/39, 10%), and program or multimedia (4/39, 10%) digital interventions in samples classified as diagnosed, at risk, healthy, and universal. The most consistent evidence came from digital games, which reduced negative emotional experience with a small significant effect, largely in youth at risk of anxiety (Hedges g=–0.19, 95% CI –0.34 to –0.04). In general, digital interventions tended to improve emotion regulation, but this effect was not significant (Hedges g=0.19, 95% CI –0.16 to 0.54). CONCLUSIONS: Most feasibility issues were identified in diagnosed youth, and acceptability was generally high across intervention types and samples. Although there is cause to be optimistic about digital interventions supporting the difficulties that youth experience in emotion regulation, the predominance of early-stage development studies highlights the need for more work in this area. |
format | Online Article Text |
id | pubmed-9440412 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-94404122022-09-04 Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis Reynard, Sally Dias, Joao Mitic, Marija Schrank, Beate Woodcock, Kate Anne JMIR Serious Games Review BACKGROUND: Difficulties in emotion regulation are common in adolescence and are associated with poor social and mental health outcomes. However, psychological therapies that promote adaptive emotion regulation may be inaccessible and unattractive to youth. Digital interventions may help address this need. OBJECTIVE: The aim of this systematic review and meta-analysis was to synthesize evidence on the efficacy, feasibility, and acceptability of emotion regulation digital interventions in children and early adolescents aged 8 to 14 years. METHODS: Systematic searches of Web of Science, MEDLINE, PsycINFO, EMBASE, Education Resources Information Centre, ACM Digital Library, and IEEE Xplore up to July 2020 identified 39 studies, of which 11 (28%) were included in the meta-analyses (n=2476 participants). A bespoke tool was used to assess risk of bias. RESULTS: The studies evaluated digital games (27/39, 69%), biofeedback (4/39, 10%), virtual or augmented reality (4/39, 10%), and program or multimedia (4/39, 10%) digital interventions in samples classified as diagnosed, at risk, healthy, and universal. The most consistent evidence came from digital games, which reduced negative emotional experience with a small significant effect, largely in youth at risk of anxiety (Hedges g=–0.19, 95% CI –0.34 to –0.04). In general, digital interventions tended to improve emotion regulation, but this effect was not significant (Hedges g=0.19, 95% CI –0.16 to 0.54). CONCLUSIONS: Most feasibility issues were identified in diagnosed youth, and acceptability was generally high across intervention types and samples. Although there is cause to be optimistic about digital interventions supporting the difficulties that youth experience in emotion regulation, the predominance of early-stage development studies highlights the need for more work in this area. JMIR Publications 2022-08-19 /pmc/articles/PMC9440412/ /pubmed/35984681 http://dx.doi.org/10.2196/31456 Text en ©Sally Reynard, Joao Dias, Marija Mitic, Beate Schrank, Kate Anne Woodcock. Originally published in JMIR Serious Games (https://games.jmir.org), 19.08.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Review Reynard, Sally Dias, Joao Mitic, Marija Schrank, Beate Woodcock, Kate Anne Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis |
title | Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis |
title_full | Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis |
title_fullStr | Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis |
title_full_unstemmed | Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis |
title_short | Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis |
title_sort | digital interventions for emotion regulation in children and early adolescents: systematic review and meta-analysis |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9440412/ https://www.ncbi.nlm.nih.gov/pubmed/35984681 http://dx.doi.org/10.2196/31456 |
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