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Short-term cognitive impacts of electronic gaming machines with and without a skill-based component: A comparative laboratory study

This study aimed to compare how consumers understand the role of skill and chance, experience cognitive distortions, and experience immersion based on use of either electronic gaming machines (EGMs) or skill gambling machines (SGMs; EGMs with a skill-based component). Participants (N = 246, M(age) =...

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Detalles Bibliográficos
Autores principales: Gainsbury, Sally M., Philander, Kahlil S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9462663/
https://www.ncbi.nlm.nih.gov/pubmed/36090360
http://dx.doi.org/10.3389/fpsyt.2022.979694