Cargando…

Effects of virtual body-representation on motor skill learning

Motor learning is often hindered or facilitated by visual information from one’s body and its movement. However, it is unclear whether visual representation of the body itself facilitates motor learning. Thus, we tested the effects of virtual body-representation on motor learning through a virtual r...

Descripción completa

Detalles Bibliográficos
Autores principales: Shin, Yongmin, Lim, Jaeseo, Kim, Yonggwan, Seo, Deog-Gyu, Ihm, Jungjoon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9464243/
https://www.ncbi.nlm.nih.gov/pubmed/36088480
http://dx.doi.org/10.1038/s41598-022-19514-9
_version_ 1784787541601288192
author Shin, Yongmin
Lim, Jaeseo
Kim, Yonggwan
Seo, Deog-Gyu
Ihm, Jungjoon
author_facet Shin, Yongmin
Lim, Jaeseo
Kim, Yonggwan
Seo, Deog-Gyu
Ihm, Jungjoon
author_sort Shin, Yongmin
collection PubMed
description Motor learning is often hindered or facilitated by visual information from one’s body and its movement. However, it is unclear whether visual representation of the body itself facilitates motor learning. Thus, we tested the effects of virtual body-representation on motor learning through a virtual reality rotary pursuit task. In the task, visual feedback on participants’ movements was identical, but virtual body-representation differed by dividing the experimental conditions into three conditions: non-avatar, non-hand avatar, and hand-shaped avatar. We measured the differences in the rate of motor learning, body-ownership, and sense of agency in the three conditions. Although there were no differences in body-ownership and sense of agency between the conditions, the hand-shaped avatar condition was significantly superior to the other conditions in the rate of learning. These findings suggest that visually recognizing one’s body shape facilitates motor learning.
format Online
Article
Text
id pubmed-9464243
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Nature Publishing Group UK
record_format MEDLINE/PubMed
spelling pubmed-94642432022-09-12 Effects of virtual body-representation on motor skill learning Shin, Yongmin Lim, Jaeseo Kim, Yonggwan Seo, Deog-Gyu Ihm, Jungjoon Sci Rep Article Motor learning is often hindered or facilitated by visual information from one’s body and its movement. However, it is unclear whether visual representation of the body itself facilitates motor learning. Thus, we tested the effects of virtual body-representation on motor learning through a virtual reality rotary pursuit task. In the task, visual feedback on participants’ movements was identical, but virtual body-representation differed by dividing the experimental conditions into three conditions: non-avatar, non-hand avatar, and hand-shaped avatar. We measured the differences in the rate of motor learning, body-ownership, and sense of agency in the three conditions. Although there were no differences in body-ownership and sense of agency between the conditions, the hand-shaped avatar condition was significantly superior to the other conditions in the rate of learning. These findings suggest that visually recognizing one’s body shape facilitates motor learning. Nature Publishing Group UK 2022-09-10 /pmc/articles/PMC9464243/ /pubmed/36088480 http://dx.doi.org/10.1038/s41598-022-19514-9 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Shin, Yongmin
Lim, Jaeseo
Kim, Yonggwan
Seo, Deog-Gyu
Ihm, Jungjoon
Effects of virtual body-representation on motor skill learning
title Effects of virtual body-representation on motor skill learning
title_full Effects of virtual body-representation on motor skill learning
title_fullStr Effects of virtual body-representation on motor skill learning
title_full_unstemmed Effects of virtual body-representation on motor skill learning
title_short Effects of virtual body-representation on motor skill learning
title_sort effects of virtual body-representation on motor skill learning
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9464243/
https://www.ncbi.nlm.nih.gov/pubmed/36088480
http://dx.doi.org/10.1038/s41598-022-19514-9
work_keys_str_mv AT shinyongmin effectsofvirtualbodyrepresentationonmotorskilllearning
AT limjaeseo effectsofvirtualbodyrepresentationonmotorskilllearning
AT kimyonggwan effectsofvirtualbodyrepresentationonmotorskilllearning
AT seodeoggyu effectsofvirtualbodyrepresentationonmotorskilllearning
AT ihmjungjoon effectsofvirtualbodyrepresentationonmotorskilllearning