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The Corporate (Magic) Circle: Fun Work or Controlled Play?

Entertainment games have traditionally been articulated as leisure. However, they have also been used in the work context, in the form of serious games or gamification. In this qualitative research, we aimed to investigate the purpose of games used in the work context. To accomplish this, we conduct...

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Detalles Bibliográficos
Autores principales: Coelho, Franz, Abreu, Ana Maria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9483275/
https://www.ncbi.nlm.nih.gov/pubmed/36160676
http://dx.doi.org/10.1007/s11528-022-00776-z
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author Coelho, Franz
Abreu, Ana Maria
author_facet Coelho, Franz
Abreu, Ana Maria
author_sort Coelho, Franz
collection PubMed
description Entertainment games have traditionally been articulated as leisure. However, they have also been used in the work context, in the form of serious games or gamification. In this qualitative research, we aimed to investigate the purpose of games used in the work context. To accomplish this, we conducted six semi-structured interviews and analyzed the discourses of the heads of the companies that produce serious games or gamification projects for work environments. Based on these statements, we assessed the views of the work context, the workers, and the projects the companies produce. We found that games have acquired different purposes, such as employee control to increase organizational results or enhance workers’ happiness and wellbeing. Although these purposes seemed to stand out in all the analyzed speeches, several other different purposes emerged, according to the conditions of entry into the market and the type of projects produced.
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spelling pubmed-94832752022-09-19 The Corporate (Magic) Circle: Fun Work or Controlled Play? Coelho, Franz Abreu, Ana Maria TechTrends Original Paper Entertainment games have traditionally been articulated as leisure. However, they have also been used in the work context, in the form of serious games or gamification. In this qualitative research, we aimed to investigate the purpose of games used in the work context. To accomplish this, we conducted six semi-structured interviews and analyzed the discourses of the heads of the companies that produce serious games or gamification projects for work environments. Based on these statements, we assessed the views of the work context, the workers, and the projects the companies produce. We found that games have acquired different purposes, such as employee control to increase organizational results or enhance workers’ happiness and wellbeing. Although these purposes seemed to stand out in all the analyzed speeches, several other different purposes emerged, according to the conditions of entry into the market and the type of projects produced. Springer US 2022-09-16 2023 /pmc/articles/PMC9483275/ /pubmed/36160676 http://dx.doi.org/10.1007/s11528-022-00776-z Text en © Association for Educational Communications & Technology 2022, Springer Nature or its licensor holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Original Paper
Coelho, Franz
Abreu, Ana Maria
The Corporate (Magic) Circle: Fun Work or Controlled Play?
title The Corporate (Magic) Circle: Fun Work or Controlled Play?
title_full The Corporate (Magic) Circle: Fun Work or Controlled Play?
title_fullStr The Corporate (Magic) Circle: Fun Work or Controlled Play?
title_full_unstemmed The Corporate (Magic) Circle: Fun Work or Controlled Play?
title_short The Corporate (Magic) Circle: Fun Work or Controlled Play?
title_sort corporate (magic) circle: fun work or controlled play?
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9483275/
https://www.ncbi.nlm.nih.gov/pubmed/36160676
http://dx.doi.org/10.1007/s11528-022-00776-z
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