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Measuring loot box consumption and negative consequences: Psychometric investigation of a Swedish version of the Risky Loot Box Index
Loot boxes are products in videogames that is earned by playing a video game or by buying them. Loot boxes has similar mechanisms as a lottery and there is an ongoing debate if loot boxes are gambling. However, to understand the potential harm of loot boxes valid instruments are needed. An English s...
Autores principales: | Forsström, David, Chahin, Gabriel, Savander, Samuel, Mentzoni, Rune A., Gainsbury, Sally |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9483729/ https://www.ncbi.nlm.nih.gov/pubmed/36134206 http://dx.doi.org/10.1016/j.abrep.2022.100453 |
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