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The Impact of Escape Room Gamification Using a Teleconferencing Platform on Pharmacy Student Learning

OBJECTIVE: The purpose of this study is to design and implement a virtual escape room game using the Zoom video conferencing platform to enhance third professional doctor of pharmacy students’ knowledge of self-management of sexual health and pregnancy prevention and to assess student’s perception o...

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Detalles Bibliográficos
Autores principales: Gerber, Anthony, Fischetti, Briann
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9483870/
https://www.ncbi.nlm.nih.gov/pubmed/36160293
http://dx.doi.org/10.1007/s40670-022-01641-7