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The Impact of Escape Room Gamification Using a Teleconferencing Platform on Pharmacy Student Learning
OBJECTIVE: The purpose of this study is to design and implement a virtual escape room game using the Zoom video conferencing platform to enhance third professional doctor of pharmacy students’ knowledge of self-management of sexual health and pregnancy prevention and to assess student’s perception o...
Autores principales: | Gerber, Anthony, Fischetti, Briann |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9483870/ https://www.ncbi.nlm.nih.gov/pubmed/36160293 http://dx.doi.org/10.1007/s40670-022-01641-7 |
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