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Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena

During the COVID-19 pandemic, video game playing increased exponentially. The question if playing could offer benefits to cope with the pandemic stressors emerged. This study compares how non-players and players who may or may not have incorporated game content in everyday context [i.e., experienced...

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Detalles Bibliográficos
Autor principal: Ortiz de Gortari, Angelica B.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier B.V. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9513999/
https://www.ncbi.nlm.nih.gov/pubmed/36173302
http://dx.doi.org/10.1016/j.entcom.2022.100530