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Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance

The COVID-19 pandemic has accelerated the adoption of digital tools for learning. Experiential learning, a crucial process in the educational pathway, can also be promoted at a distance. This paper describes HAB, hyper-activity books and serious games (SG) as methodologies to be used for assessment...

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Detalles Bibliográficos
Autores principales: Ponticorvo, Michela, Dell’Aquila, Elena, Di Fuccio, Raffaele
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9518082/
https://www.ncbi.nlm.nih.gov/pubmed/36078856
http://dx.doi.org/10.3390/ijerph191711132