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Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance
The COVID-19 pandemic has accelerated the adoption of digital tools for learning. Experiential learning, a crucial process in the educational pathway, can also be promoted at a distance. This paper describes HAB, hyper-activity books and serious games (SG) as methodologies to be used for assessment...
Autores principales: | Ponticorvo, Michela, Dell’Aquila, Elena, Di Fuccio, Raffaele |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9518082/ https://www.ncbi.nlm.nih.gov/pubmed/36078856 http://dx.doi.org/10.3390/ijerph191711132 |
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