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How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intention
Combining games with mobile commerce applications has been a trend in recent years. Mobile commerce is attracting a large number of people, especially females, to play mini games on the platform. The gamification of mobile commerce may affect users’ platform satisfaction. This study aims to explore...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9549871/ https://www.ncbi.nlm.nih.gov/pubmed/36225709 http://dx.doi.org/10.3389/fpsyg.2022.973144 |
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author | Huang, Yi-Ting Yu, Na Chen, Ching-Yi |
author_facet | Huang, Yi-Ting Yu, Na Chen, Ching-Yi |
author_sort | Huang, Yi-Ting |
collection | PubMed |
description | Combining games with mobile commerce applications has been a trend in recent years. Mobile commerce is attracting a large number of people, especially females, to play mini games on the platform. The gamification of mobile commerce may affect users’ platform satisfaction. This study aims to explore the intention of female users to play mobile commerce games and its impact on platform satisfaction. We collected data from females in China who played mobile commerce games and then used a structural equation model to test the various hypotheses we made. The results showed that game use intention fully mediated the impact of performance expectation, hedonic motivation, and social influence on platform satisfaction. Effort expectation had no significant impact on game use intention but had a positive impact on platform satisfaction. Game use intention had a positive impact on platform satisfaction. The frequency of playing games and the amount of money spent on the platform were positively correlated with game use intention. Females over 25 years old preferred to play mobile commerce games. This study provides a theoretical reference and practical enlightenment and makes a specific contribution to the development of mobile commerce platform and the application of gamification. However, this study has limitations in terms of test samples, research methods and research content, and further research on mobile commerce is required in the future. |
format | Online Article Text |
id | pubmed-9549871 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-95498712022-10-11 How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intention Huang, Yi-Ting Yu, Na Chen, Ching-Yi Front Psychol Psychology Combining games with mobile commerce applications has been a trend in recent years. Mobile commerce is attracting a large number of people, especially females, to play mini games on the platform. The gamification of mobile commerce may affect users’ platform satisfaction. This study aims to explore the intention of female users to play mobile commerce games and its impact on platform satisfaction. We collected data from females in China who played mobile commerce games and then used a structural equation model to test the various hypotheses we made. The results showed that game use intention fully mediated the impact of performance expectation, hedonic motivation, and social influence on platform satisfaction. Effort expectation had no significant impact on game use intention but had a positive impact on platform satisfaction. Game use intention had a positive impact on platform satisfaction. The frequency of playing games and the amount of money spent on the platform were positively correlated with game use intention. Females over 25 years old preferred to play mobile commerce games. This study provides a theoretical reference and practical enlightenment and makes a specific contribution to the development of mobile commerce platform and the application of gamification. However, this study has limitations in terms of test samples, research methods and research content, and further research on mobile commerce is required in the future. Frontiers Media S.A. 2022-09-26 /pmc/articles/PMC9549871/ /pubmed/36225709 http://dx.doi.org/10.3389/fpsyg.2022.973144 Text en Copyright © 2022 Huang, Yu and Chen. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Huang, Yi-Ting Yu, Na Chen, Ching-Yi How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intention |
title | How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intention |
title_full | How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intention |
title_fullStr | How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intention |
title_full_unstemmed | How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intention |
title_short | How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intention |
title_sort | how do mini games affect female users of mobile commerce? improving platform satisfaction through game use intention |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9549871/ https://www.ncbi.nlm.nih.gov/pubmed/36225709 http://dx.doi.org/10.3389/fpsyg.2022.973144 |
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