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Effects of using immersive virtual reality on time and steps during a locomotor task in young adults
Immersive virtual reality makes possible to perceive and interact in a standardized, reproductible and digital environment, with a wide range of simulated situations possibilities. This study aimed to measure the potential effect of virtual reality on time and number of steps when performing a locom...
Autores principales: | Renaux, Alexandre, Muhla, Frédéric, Clanché, Fabien, Meyer, Philippe, Maïaux, Séverine, Colnat-Coulbois, Sophie, Gauchard, Gérome |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2022
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9550093/ https://www.ncbi.nlm.nih.gov/pubmed/36215277 http://dx.doi.org/10.1371/journal.pone.0275876 |
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