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Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy

Loot Boxes (LBs), i.e., virtual items embedded within video games with numerous features reminiscent of gambling, are increasingly widespread among adolescents. LB use is associated with problem gambling in youth, but few studies have been conducted on the association between LB use and gambling beh...

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Detalles Bibliográficos
Autores principales: Primi, Caterina, Sanson, Francesco, Vecchiato, Marta, Serra, Emilia, Donati, Maria Anna
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9551606/
https://www.ncbi.nlm.nih.gov/pubmed/36237679
http://dx.doi.org/10.3389/fpsyg.2022.1009129