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Videogaming Frequency and Executive Skills in Young Adults

Many studies have shown that “action” videogames (VG) training can improve various cognitive aspects (such as attention, enumeration skill, problem solving, vigilance, inhibitory control and decision making). Unfortunately, independently by VG genre, little research has been conducted on the relevan...

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Detalles Bibliográficos
Autores principales: Peracchia, Sara, D’Aurizio, Giulia, Curcio, Giuseppe
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9566057/
https://www.ncbi.nlm.nih.gov/pubmed/36231382
http://dx.doi.org/10.3390/ijerph191912081