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Videogaming Frequency and Executive Skills in Young Adults
Many studies have shown that “action” videogames (VG) training can improve various cognitive aspects (such as attention, enumeration skill, problem solving, vigilance, inhibitory control and decision making). Unfortunately, independently by VG genre, little research has been conducted on the relevan...
Autores principales: | Peracchia, Sara, D’Aurizio, Giulia, Curcio, Giuseppe |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9566057/ https://www.ncbi.nlm.nih.gov/pubmed/36231382 http://dx.doi.org/10.3390/ijerph191912081 |
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