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Visual authoring of virtual reality conversational scenarios for e-learning
The COVID-19 pandemic has led to face-to-face activities being developed in a virtual format that often offers a poor experience in areas such as education. Virtual Learning Environments have improved in recent years thanks to new technologies such as Virtual Reality or Chatbots. However, creating V...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9583062/ https://www.ncbi.nlm.nih.gov/pubmed/36281337 http://dx.doi.org/10.1007/s10209-022-00934-3 |
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author | Baena-Perez, Rubén Ruiz-Rube, Iván Mota, José Miguel Berns, Anke Balderas, Antonio |
author_facet | Baena-Perez, Rubén Ruiz-Rube, Iván Mota, José Miguel Berns, Anke Balderas, Antonio |
author_sort | Baena-Perez, Rubén |
collection | PubMed |
description | The COVID-19 pandemic has led to face-to-face activities being developed in a virtual format that often offers a poor experience in areas such as education. Virtual Learning Environments have improved in recent years thanks to new technologies such as Virtual Reality or Chatbots. However, creating Virtual Learning Environments requires advanced programming knowledge, so this work is aimed to enable teachers to create these new environments easily. This work presents a set of extensions for App Inventor that facilitate the authoring of mobile learning apps that use Chatbots in a Virtual Reality environment, while simultaneously monitoring of student activity. This proposal is based on integrating block-based languages and Business Process Model and Notation diagrams. The developed extensions were successfully implemented in an educational app called Let’s date!. A quantitative analysis of the use of these extensions in App Inventor was also carried out, resulting in a significant reduction in the number of blocks required. The proposed contribution has demonstrated its validity in creating virtual learning environments through visual programming and modelling, reducing development complexity. |
format | Online Article Text |
id | pubmed-9583062 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-95830622022-10-20 Visual authoring of virtual reality conversational scenarios for e-learning Baena-Perez, Rubén Ruiz-Rube, Iván Mota, José Miguel Berns, Anke Balderas, Antonio Univers Access Inf Soc Long Paper The COVID-19 pandemic has led to face-to-face activities being developed in a virtual format that often offers a poor experience in areas such as education. Virtual Learning Environments have improved in recent years thanks to new technologies such as Virtual Reality or Chatbots. However, creating Virtual Learning Environments requires advanced programming knowledge, so this work is aimed to enable teachers to create these new environments easily. This work presents a set of extensions for App Inventor that facilitate the authoring of mobile learning apps that use Chatbots in a Virtual Reality environment, while simultaneously monitoring of student activity. This proposal is based on integrating block-based languages and Business Process Model and Notation diagrams. The developed extensions were successfully implemented in an educational app called Let’s date!. A quantitative analysis of the use of these extensions in App Inventor was also carried out, resulting in a significant reduction in the number of blocks required. The proposed contribution has demonstrated its validity in creating virtual learning environments through visual programming and modelling, reducing development complexity. Springer Berlin Heidelberg 2022-10-20 /pmc/articles/PMC9583062/ /pubmed/36281337 http://dx.doi.org/10.1007/s10209-022-00934-3 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Long Paper Baena-Perez, Rubén Ruiz-Rube, Iván Mota, José Miguel Berns, Anke Balderas, Antonio Visual authoring of virtual reality conversational scenarios for e-learning |
title | Visual authoring of virtual reality conversational scenarios for e-learning |
title_full | Visual authoring of virtual reality conversational scenarios for e-learning |
title_fullStr | Visual authoring of virtual reality conversational scenarios for e-learning |
title_full_unstemmed | Visual authoring of virtual reality conversational scenarios for e-learning |
title_short | Visual authoring of virtual reality conversational scenarios for e-learning |
title_sort | visual authoring of virtual reality conversational scenarios for e-learning |
topic | Long Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9583062/ https://www.ncbi.nlm.nih.gov/pubmed/36281337 http://dx.doi.org/10.1007/s10209-022-00934-3 |
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