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Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study
BACKGROUND: Cultural safety training, whereby health professionals learn to reflect on their own culture and to respect the cultural identity of patients, could address intercultural tensions in health care. Given the context of their medical education, however, medical students might perceive such...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9682775/ https://www.ncbi.nlm.nih.gov/pubmed/36419048 http://dx.doi.org/10.1186/s12909-022-03875-w |
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author | Pimentel, Juan López, Paola Correal, Camilo Cockcroft, Anne Andersson, Neil |
author_facet | Pimentel, Juan López, Paola Correal, Camilo Cockcroft, Anne Andersson, Neil |
author_sort | Pimentel, Juan |
collection | PubMed |
description | BACKGROUND: Cultural safety training, whereby health professionals learn to reflect on their own culture and to respect the cultural identity of patients, could address intercultural tensions in health care. Given the context of their medical education, however, medical students might perceive such training to be dull or even unnecessary. Game jams, collaborative workshops to create and play games, are a potentially engaging learning environment for medical students today. How medical students learn while making games is poorly documented. This study describes the characteristics of educational games created by participants in a cultural safety game jam and the concepts they used to create games. METHODS: As part of a trial, 268 Colombian medical students divided into 48 groups participated in an eight-hour game jam to create a prototype of an educational game on cultural safety. In this qualitative descriptive study, we reviewed the description of the games uploaded by participants, including the name, objective, game narrative, rules, rewards, penalties, and pictures. An inductive thematic analysis collated their descriptions. RESULTS: The game descriptions illustrated the characteristics of the educational games and the aspects of the cultural safety concept that the students used to create games. Medical students situated cultural safety within a continuum with culturally unsafe actions at one end and cultural safety at the other end. Although not familiar with game design, the students designed prototypes of basic educational games including game dynamics, game scenarios, learning objectives, and pedagogical strategies. CONCLUSION: The findings of this study could help researchers and educators to understand how medical students learn from game design and the kind of games that game jam participants can create without previous game design skills. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-022-03875-w. |
format | Online Article Text |
id | pubmed-9682775 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-96827752022-11-24 Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study Pimentel, Juan López, Paola Correal, Camilo Cockcroft, Anne Andersson, Neil BMC Med Educ Research BACKGROUND: Cultural safety training, whereby health professionals learn to reflect on their own culture and to respect the cultural identity of patients, could address intercultural tensions in health care. Given the context of their medical education, however, medical students might perceive such training to be dull or even unnecessary. Game jams, collaborative workshops to create and play games, are a potentially engaging learning environment for medical students today. How medical students learn while making games is poorly documented. This study describes the characteristics of educational games created by participants in a cultural safety game jam and the concepts they used to create games. METHODS: As part of a trial, 268 Colombian medical students divided into 48 groups participated in an eight-hour game jam to create a prototype of an educational game on cultural safety. In this qualitative descriptive study, we reviewed the description of the games uploaded by participants, including the name, objective, game narrative, rules, rewards, penalties, and pictures. An inductive thematic analysis collated their descriptions. RESULTS: The game descriptions illustrated the characteristics of the educational games and the aspects of the cultural safety concept that the students used to create games. Medical students situated cultural safety within a continuum with culturally unsafe actions at one end and cultural safety at the other end. Although not familiar with game design, the students designed prototypes of basic educational games including game dynamics, game scenarios, learning objectives, and pedagogical strategies. CONCLUSION: The findings of this study could help researchers and educators to understand how medical students learn from game design and the kind of games that game jam participants can create without previous game design skills. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-022-03875-w. BioMed Central 2022-11-22 /pmc/articles/PMC9682775/ /pubmed/36419048 http://dx.doi.org/10.1186/s12909-022-03875-w Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Pimentel, Juan López, Paola Correal, Camilo Cockcroft, Anne Andersson, Neil Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study |
title | Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study |
title_full | Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study |
title_fullStr | Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study |
title_full_unstemmed | Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study |
title_short | Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study |
title_sort | educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9682775/ https://www.ncbi.nlm.nih.gov/pubmed/36419048 http://dx.doi.org/10.1186/s12909-022-03875-w |
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