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Use of Virtual Reality in Children with Dyslexia

In recent years, the study of dyslexia has seen rapid progress in definition and classification, neuropsychological correlates, neurobiological factors, and intervention. However, there are few studies on how virtual reality can affect improving cognitive domains and cross-cutting pedagogical skills...

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Autores principales: Maresca, Giuseppa, Leonardi, Simona, De Cola, Maria Cristina, Giliberto, Silvia, Di Cara, Marcella, Corallo, Francesco, Quartarone, Angelo, Pidalà, Alessandra
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9688381/
https://www.ncbi.nlm.nih.gov/pubmed/36360349
http://dx.doi.org/10.3390/children9111621
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author Maresca, Giuseppa
Leonardi, Simona
De Cola, Maria Cristina
Giliberto, Silvia
Di Cara, Marcella
Corallo, Francesco
Quartarone, Angelo
Pidalà, Alessandra
author_facet Maresca, Giuseppa
Leonardi, Simona
De Cola, Maria Cristina
Giliberto, Silvia
Di Cara, Marcella
Corallo, Francesco
Quartarone, Angelo
Pidalà, Alessandra
author_sort Maresca, Giuseppa
collection PubMed
description In recent years, the study of dyslexia has seen rapid progress in definition and classification, neuropsychological correlates, neurobiological factors, and intervention. However, there are few studies on how virtual reality can affect improving cognitive domains and cross-cutting pedagogical skills. We, therefore, tested intervention through the use of a virtual reality rehabilitation system (VRRS) in children with dyslexia. Twenty-eight patients diagnosed with dyslexia were enrolled in this study. One-half underwent conventional neuropsychological treatment, and the other half performed VR neurorehabilitation training using the VRRS. All patients were evaluated by neuropsychological assessment at baseline (T0) and at the end of the protocol (T1). The assessment included the administration of the Wechsler Intelligence Scale for Children-IV and the Italian Battery for the Assessment of Dyslexia and Dysorthography. Our results showed a significant difference in word-reading test scores as well as in homophonic writing. In addition, treatment type was found to affect some domains of the WISC. We believe that the VRRS led to improved outcomes through the use of VR, which encourages active exploration, improves engagement, and provides motivation and enjoyment, allowing longer training sessions and improving treatment adherence.
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spelling pubmed-96883812022-11-25 Use of Virtual Reality in Children with Dyslexia Maresca, Giuseppa Leonardi, Simona De Cola, Maria Cristina Giliberto, Silvia Di Cara, Marcella Corallo, Francesco Quartarone, Angelo Pidalà, Alessandra Children (Basel) Article In recent years, the study of dyslexia has seen rapid progress in definition and classification, neuropsychological correlates, neurobiological factors, and intervention. However, there are few studies on how virtual reality can affect improving cognitive domains and cross-cutting pedagogical skills. We, therefore, tested intervention through the use of a virtual reality rehabilitation system (VRRS) in children with dyslexia. Twenty-eight patients diagnosed with dyslexia were enrolled in this study. One-half underwent conventional neuropsychological treatment, and the other half performed VR neurorehabilitation training using the VRRS. All patients were evaluated by neuropsychological assessment at baseline (T0) and at the end of the protocol (T1). The assessment included the administration of the Wechsler Intelligence Scale for Children-IV and the Italian Battery for the Assessment of Dyslexia and Dysorthography. Our results showed a significant difference in word-reading test scores as well as in homophonic writing. In addition, treatment type was found to affect some domains of the WISC. We believe that the VRRS led to improved outcomes through the use of VR, which encourages active exploration, improves engagement, and provides motivation and enjoyment, allowing longer training sessions and improving treatment adherence. MDPI 2022-10-25 /pmc/articles/PMC9688381/ /pubmed/36360349 http://dx.doi.org/10.3390/children9111621 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Maresca, Giuseppa
Leonardi, Simona
De Cola, Maria Cristina
Giliberto, Silvia
Di Cara, Marcella
Corallo, Francesco
Quartarone, Angelo
Pidalà, Alessandra
Use of Virtual Reality in Children with Dyslexia
title Use of Virtual Reality in Children with Dyslexia
title_full Use of Virtual Reality in Children with Dyslexia
title_fullStr Use of Virtual Reality in Children with Dyslexia
title_full_unstemmed Use of Virtual Reality in Children with Dyslexia
title_short Use of Virtual Reality in Children with Dyslexia
title_sort use of virtual reality in children with dyslexia
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9688381/
https://www.ncbi.nlm.nih.gov/pubmed/36360349
http://dx.doi.org/10.3390/children9111621
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