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The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson’s disease

OBJECTIVE: Augmented reality (AR) and virtual reality (VR) facilitate motor learning by enabling the practice of task-specific activities in a rich environment. Therefore, AR and VR gait training may improve balance and gait in Parkinson’s Disease (PD). METHODS: Thirty patients with PD were randomly...

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Autores principales: Gulcan, Kubilay, Guclu-Gunduz, Arzu, Yasar, Evren, Ar, Ulas, Sucullu Karadag, Yesim, Saygili, Fettah
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9707084/
https://www.ncbi.nlm.nih.gov/pubmed/36443623
http://dx.doi.org/10.1007/s13760-022-02147-0
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author Gulcan, Kubilay
Guclu-Gunduz, Arzu
Yasar, Evren
Ar, Ulas
Sucullu Karadag, Yesim
Saygili, Fettah
author_facet Gulcan, Kubilay
Guclu-Gunduz, Arzu
Yasar, Evren
Ar, Ulas
Sucullu Karadag, Yesim
Saygili, Fettah
author_sort Gulcan, Kubilay
collection PubMed
description OBJECTIVE: Augmented reality (AR) and virtual reality (VR) facilitate motor learning by enabling the practice of task-specific activities in a rich environment. Therefore, AR and VR gait training may improve balance and gait in Parkinson’s Disease (PD). METHODS: Thirty patients with PD were randomly divided into study (n = 15) and control (n = 15) groups. The study group was given AR and VR gait training combined with conventional training. The control group was given conventional training only. The training was applied to both groups 3 days a week for 6 weeks. Motor symptoms with the Unified Parkinson Disease Rating Scale-Motor Examination (UPDRS-III), balance with posturography and Berg Balance Scale (BBS), perceived balance confidence with Activity-Specific Balance Confidence Scale (ABC), gait with spatio-temporal gait analysis, and functional mobility with Timed Up and Go Test (TUG) were assessed. RESULTS: At the end of the study; UPDRS-III, posturography measurements, BBS, ABC, spatio-temporal gait parameters, and TUG improved in the study group (p < 0.05), while BBS, ABC, and only spatial gait parameters (except for step width) improved in the control group (p < 0.05). There was no change in posturography measurement, temporal gait parameters, and TUG in control group (p > 0.05). When the developed parameters in both groups were compared, the amount of improvement in BBS and ABC was found similar (p > 0.05), while the improvement in the other parameters was found higher in the study group (p < 0.05). CONCLUSION: It was concluded that AR and VR gait training provides the opportunity to practice walking with different tasks in increasingly difficult environments, thus improving balance and walking by facilitating motor learning.
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spelling pubmed-97070842022-11-29 The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson’s disease Gulcan, Kubilay Guclu-Gunduz, Arzu Yasar, Evren Ar, Ulas Sucullu Karadag, Yesim Saygili, Fettah Acta Neurol Belg Original Article OBJECTIVE: Augmented reality (AR) and virtual reality (VR) facilitate motor learning by enabling the practice of task-specific activities in a rich environment. Therefore, AR and VR gait training may improve balance and gait in Parkinson’s Disease (PD). METHODS: Thirty patients with PD were randomly divided into study (n = 15) and control (n = 15) groups. The study group was given AR and VR gait training combined with conventional training. The control group was given conventional training only. The training was applied to both groups 3 days a week for 6 weeks. Motor symptoms with the Unified Parkinson Disease Rating Scale-Motor Examination (UPDRS-III), balance with posturography and Berg Balance Scale (BBS), perceived balance confidence with Activity-Specific Balance Confidence Scale (ABC), gait with spatio-temporal gait analysis, and functional mobility with Timed Up and Go Test (TUG) were assessed. RESULTS: At the end of the study; UPDRS-III, posturography measurements, BBS, ABC, spatio-temporal gait parameters, and TUG improved in the study group (p < 0.05), while BBS, ABC, and only spatial gait parameters (except for step width) improved in the control group (p < 0.05). There was no change in posturography measurement, temporal gait parameters, and TUG in control group (p > 0.05). When the developed parameters in both groups were compared, the amount of improvement in BBS and ABC was found similar (p > 0.05), while the improvement in the other parameters was found higher in the study group (p < 0.05). CONCLUSION: It was concluded that AR and VR gait training provides the opportunity to practice walking with different tasks in increasingly difficult environments, thus improving balance and walking by facilitating motor learning. Springer International Publishing 2022-11-28 /pmc/articles/PMC9707084/ /pubmed/36443623 http://dx.doi.org/10.1007/s13760-022-02147-0 Text en © The Author(s) under exclusive licence to Belgian Neurological Society 2022, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Original Article
Gulcan, Kubilay
Guclu-Gunduz, Arzu
Yasar, Evren
Ar, Ulas
Sucullu Karadag, Yesim
Saygili, Fettah
The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson’s disease
title The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson’s disease
title_full The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson’s disease
title_fullStr The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson’s disease
title_full_unstemmed The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson’s disease
title_short The effects of augmented and virtual reality gait training on balance and gait in patients with Parkinson’s disease
title_sort effects of augmented and virtual reality gait training on balance and gait in patients with parkinson’s disease
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9707084/
https://www.ncbi.nlm.nih.gov/pubmed/36443623
http://dx.doi.org/10.1007/s13760-022-02147-0
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