An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability

INTRODUCTION: Virtual reality (VR) is a digital technology currently considered to implement rehabilitation programs for children with ADHD, a disorder characterised by inattention, overactivity and impulsiveness. This study presents the results of the acceptance and usability of a VR application de...

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Autores principales: Zangiacomi, Andrea, Flori, Valeria, Greci, Luca, Scaglione, Arianna, Arlati, Sara, Bernardelli, Giuseppina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9747881/
https://www.ncbi.nlm.nih.gov/pubmed/36532116
http://dx.doi.org/10.1177/20552076221143242
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author Zangiacomi, Andrea
Flori, Valeria
Greci, Luca
Scaglione, Arianna
Arlati, Sara
Bernardelli, Giuseppina
author_facet Zangiacomi, Andrea
Flori, Valeria
Greci, Luca
Scaglione, Arianna
Arlati, Sara
Bernardelli, Giuseppina
author_sort Zangiacomi, Andrea
collection PubMed
description INTRODUCTION: Virtual reality (VR) is a digital technology currently considered to implement rehabilitation programs for children with ADHD, a disorder characterised by inattention, overactivity and impulsiveness. This study presents the results of the acceptance and usability of a VR application developed for children with ADHD aiming to provide an environment capable of supporting the development of the different attentional components. Due to COVID-19 restrictions, this study had the secondary aim of assessing whether a remote evaluation was feasible and meaningful. METHODS: A sample of 20 clinical experts (neuro and psychomotor therapists of the developmental age) was involved in assessing the proposed environment. Two different tools have been applied: the Technology Acceptance Model (TAM-3) questionnaire and a semi-structured interview were self-administered. Six sessions were planned in total, and each one lasted 30 min. RESULTS: With respect to the acceptance of the system, the mean of the answers given is for most of the constructs greater than 4, showing agreement among experts. Cronbach alpha and correlations of subscales seem to confirm the reliability of measures. According to results from the interviews, the developed application has shown versatility in being able to be applied to the heterogeneity of the disorder and it was also possible to obtain valuable insights on possible additional features and functionalities. Regarding the secondary aim, the collected outcomes were positive: all the participants were satisfied with what they could perceive about the application. CONCLUSIONS: The results of this work pave the way for a future validation study with children due to the active participation of clinicians and their unanimous positive judgement confirming that the application was considered user-friendly and well accepted.
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spelling pubmed-97478812022-12-15 An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability Zangiacomi, Andrea Flori, Valeria Greci, Luca Scaglione, Arianna Arlati, Sara Bernardelli, Giuseppina Digit Health Original Research INTRODUCTION: Virtual reality (VR) is a digital technology currently considered to implement rehabilitation programs for children with ADHD, a disorder characterised by inattention, overactivity and impulsiveness. This study presents the results of the acceptance and usability of a VR application developed for children with ADHD aiming to provide an environment capable of supporting the development of the different attentional components. Due to COVID-19 restrictions, this study had the secondary aim of assessing whether a remote evaluation was feasible and meaningful. METHODS: A sample of 20 clinical experts (neuro and psychomotor therapists of the developmental age) was involved in assessing the proposed environment. Two different tools have been applied: the Technology Acceptance Model (TAM-3) questionnaire and a semi-structured interview were self-administered. Six sessions were planned in total, and each one lasted 30 min. RESULTS: With respect to the acceptance of the system, the mean of the answers given is for most of the constructs greater than 4, showing agreement among experts. Cronbach alpha and correlations of subscales seem to confirm the reliability of measures. According to results from the interviews, the developed application has shown versatility in being able to be applied to the heterogeneity of the disorder and it was also possible to obtain valuable insights on possible additional features and functionalities. Regarding the secondary aim, the collected outcomes were positive: all the participants were satisfied with what they could perceive about the application. CONCLUSIONS: The results of this work pave the way for a future validation study with children due to the active participation of clinicians and their unanimous positive judgement confirming that the application was considered user-friendly and well accepted. SAGE Publications 2022-12-08 /pmc/articles/PMC9747881/ /pubmed/36532116 http://dx.doi.org/10.1177/20552076221143242 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Research
Zangiacomi, Andrea
Flori, Valeria
Greci, Luca
Scaglione, Arianna
Arlati, Sara
Bernardelli, Giuseppina
An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability
title An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability
title_full An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability
title_fullStr An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability
title_full_unstemmed An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability
title_short An immersive virtual reality-based application for treating ADHD: A remote evaluation of acceptance and usability
title_sort immersive virtual reality-based application for treating adhd: a remote evaluation of acceptance and usability
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9747881/
https://www.ncbi.nlm.nih.gov/pubmed/36532116
http://dx.doi.org/10.1177/20552076221143242
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