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Effect of a game‐based intervention on preoperative pain and anxiety in children: A systematic review and meta‐analysis

BACKGROUND: Games are increasingly being used as a means of alleviating pain and anxiety in paediatric patients, in the view that this form of distraction is effective, non‐invasive and non‐pharmacological. AIMS: To determine whether a game‐based intervention (via gamification or virtual reality) du...

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Detalles Bibliográficos
Autores principales: Suleiman‐Martos, Nora, García‐Lara, Rubén A., Membrive‐Jiménez, María J., Pradas‐Hernández, Laura, Romero‐Béjar, José L., Dominguez‐Vías, Germán, Gómez‐Urquiza, José L.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9787560/
https://www.ncbi.nlm.nih.gov/pubmed/35075716
http://dx.doi.org/10.1111/jocn.16227