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Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review

Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student’s experience. The purpose of this study is to map...

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Detalles Bibliográficos
Autores principales: Dahalan, Fazlida, Alias, Norlidah, Shaharom, Mohd Shahril Nizam
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9838474/
https://www.ncbi.nlm.nih.gov/pubmed/36688221
http://dx.doi.org/10.1007/s10639-022-11548-w