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Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students

Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded as a new technology with great potential. The...

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Detalles Bibliográficos
Autores principales: Xiao, Xian, He, Gaoda
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9868754/
https://www.ncbi.nlm.nih.gov/pubmed/36698575
http://dx.doi.org/10.3389/fpsyg.2022.1109370