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Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students
Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded as a new technology with great potential. The...
Autores principales: | Xiao, Xian, He, Gaoda |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9868754/ https://www.ncbi.nlm.nih.gov/pubmed/36698575 http://dx.doi.org/10.3389/fpsyg.2022.1109370 |
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