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Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge

OBJECTIVE: With the rapid advancement of digital technology due to COVID-19, the health care field is embracing the use of digital technologies for learning, which presents an opportunity for teaching methods such as serious games to be developed and improved. Technology offers more options for thes...

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Detalles Bibliográficos
Autores principales: Katonai, Zoltan, Gupta, Rahul, Heuss, Sabina, Fehr, Thomas, Ebneter, Mark, Maier, Thomas, Meier, Thomas, Bux, Donald, Thackaberry, Jessica, Schneeberger, Andres R.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9879618/
https://www.ncbi.nlm.nih.gov/pubmed/36703089
http://dx.doi.org/10.1007/s40596-023-01747-z