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Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge
OBJECTIVE: With the rapid advancement of digital technology due to COVID-19, the health care field is embracing the use of digital technologies for learning, which presents an opportunity for teaching methods such as serious games to be developed and improved. Technology offers more options for thes...
Autores principales: | Katonai, Zoltan, Gupta, Rahul, Heuss, Sabina, Fehr, Thomas, Ebneter, Mark, Maier, Thomas, Meier, Thomas, Bux, Donald, Thackaberry, Jessica, Schneeberger, Andres R. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9879618/ https://www.ncbi.nlm.nih.gov/pubmed/36703089 http://dx.doi.org/10.1007/s40596-023-01747-z |
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