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Acceptance and use of virtual reality games: an extension of HMSAM

Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and today, VR systems are used in various settings, digital gaming being among the most popular ones. However, there has been a dearth of understanding regarding the central factors behind VR gaming acceptance and us...

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Detalles Bibliográficos
Autores principales: Kari, Tuomas, Kosa, Mehmet
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer London 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9888737/
https://www.ncbi.nlm.nih.gov/pubmed/36742344
http://dx.doi.org/10.1007/s10055-023-00749-4