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Acceptance and use of virtual reality games: an extension of HMSAM
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and today, VR systems are used in various settings, digital gaming being among the most popular ones. However, there has been a dearth of understanding regarding the central factors behind VR gaming acceptance and us...
Autores principales: | Kari, Tuomas, Kosa, Mehmet |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9888737/ https://www.ncbi.nlm.nih.gov/pubmed/36742344 http://dx.doi.org/10.1007/s10055-023-00749-4 |
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