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The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education

This study constructs an innovative course for accounting teaching based on a student-centered strategy. The curriculum is designed through the effective teaching module (BOPPPS) to assist students to understand accounting knowledge. A game-based mobile learning environment is created by developing...

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Detalles Bibliográficos
Autores principales: Kao, Meng-Chun, Yuan, Yu-Hsi, Wang, Yu-Xian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9958451/
https://www.ncbi.nlm.nih.gov/pubmed/36852067
http://dx.doi.org/10.1016/j.heliyon.2023.e13409
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author Kao, Meng-Chun
Yuan, Yu-Hsi
Wang, Yu-Xian
author_facet Kao, Meng-Chun
Yuan, Yu-Hsi
Wang, Yu-Xian
author_sort Kao, Meng-Chun
collection PubMed
description This study constructs an innovative course for accounting teaching based on a student-centered strategy. The curriculum is designed through the effective teaching module (BOPPPS) to assist students to understand accounting knowledge. A game-based mobile learning environment is created by developing an accounting mobile game and combining it with a mobile learning system (TronClass). The private technology university students had been selected by purposive sampling. A total of 81 accounting majored students, among them, 41 students are in the experimental group, and the rest were in the control group. The quasi-experimental design was to be applied in curriculum development. Meanwhile, quantitative data were collected by questionnaires and the qualitative data were collected through interviews. The result shows that game-based mobile learning can be beneficial to teaching effectiveness. And the regression model supports that information quality and service quality have positive predictive power on use intention. In addition, use intention and user satisfaction impacted learning engagement positively. Further, user satisfaction has a mediating effect. Finally, some suggestions are put forward to provide references for accounting educators and researchers.
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spelling pubmed-99584512023-02-26 The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education Kao, Meng-Chun Yuan, Yu-Hsi Wang, Yu-Xian Heliyon Research Article This study constructs an innovative course for accounting teaching based on a student-centered strategy. The curriculum is designed through the effective teaching module (BOPPPS) to assist students to understand accounting knowledge. A game-based mobile learning environment is created by developing an accounting mobile game and combining it with a mobile learning system (TronClass). The private technology university students had been selected by purposive sampling. A total of 81 accounting majored students, among them, 41 students are in the experimental group, and the rest were in the control group. The quasi-experimental design was to be applied in curriculum development. Meanwhile, quantitative data were collected by questionnaires and the qualitative data were collected through interviews. The result shows that game-based mobile learning can be beneficial to teaching effectiveness. And the regression model supports that information quality and service quality have positive predictive power on use intention. In addition, use intention and user satisfaction impacted learning engagement positively. Further, user satisfaction has a mediating effect. Finally, some suggestions are put forward to provide references for accounting educators and researchers. Elsevier 2023-02-10 /pmc/articles/PMC9958451/ /pubmed/36852067 http://dx.doi.org/10.1016/j.heliyon.2023.e13409 Text en © 2023 The Authors. Published by Elsevier Ltd. https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Research Article
Kao, Meng-Chun
Yuan, Yu-Hsi
Wang, Yu-Xian
The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
title The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
title_full The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
title_fullStr The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
title_full_unstemmed The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
title_short The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
title_sort study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9958451/
https://www.ncbi.nlm.nih.gov/pubmed/36852067
http://dx.doi.org/10.1016/j.heliyon.2023.e13409
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