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The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education
This study constructs an innovative course for accounting teaching based on a student-centered strategy. The curriculum is designed through the effective teaching module (BOPPPS) to assist students to understand accounting knowledge. A game-based mobile learning environment is created by developing...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9958451/ https://www.ncbi.nlm.nih.gov/pubmed/36852067 http://dx.doi.org/10.1016/j.heliyon.2023.e13409 |
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author | Kao, Meng-Chun Yuan, Yu-Hsi Wang, Yu-Xian |
author_facet | Kao, Meng-Chun Yuan, Yu-Hsi Wang, Yu-Xian |
author_sort | Kao, Meng-Chun |
collection | PubMed |
description | This study constructs an innovative course for accounting teaching based on a student-centered strategy. The curriculum is designed through the effective teaching module (BOPPPS) to assist students to understand accounting knowledge. A game-based mobile learning environment is created by developing an accounting mobile game and combining it with a mobile learning system (TronClass). The private technology university students had been selected by purposive sampling. A total of 81 accounting majored students, among them, 41 students are in the experimental group, and the rest were in the control group. The quasi-experimental design was to be applied in curriculum development. Meanwhile, quantitative data were collected by questionnaires and the qualitative data were collected through interviews. The result shows that game-based mobile learning can be beneficial to teaching effectiveness. And the regression model supports that information quality and service quality have positive predictive power on use intention. In addition, use intention and user satisfaction impacted learning engagement positively. Further, user satisfaction has a mediating effect. Finally, some suggestions are put forward to provide references for accounting educators and researchers. |
format | Online Article Text |
id | pubmed-9958451 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-99584512023-02-26 The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education Kao, Meng-Chun Yuan, Yu-Hsi Wang, Yu-Xian Heliyon Research Article This study constructs an innovative course for accounting teaching based on a student-centered strategy. The curriculum is designed through the effective teaching module (BOPPPS) to assist students to understand accounting knowledge. A game-based mobile learning environment is created by developing an accounting mobile game and combining it with a mobile learning system (TronClass). The private technology university students had been selected by purposive sampling. A total of 81 accounting majored students, among them, 41 students are in the experimental group, and the rest were in the control group. The quasi-experimental design was to be applied in curriculum development. Meanwhile, quantitative data were collected by questionnaires and the qualitative data were collected through interviews. The result shows that game-based mobile learning can be beneficial to teaching effectiveness. And the regression model supports that information quality and service quality have positive predictive power on use intention. In addition, use intention and user satisfaction impacted learning engagement positively. Further, user satisfaction has a mediating effect. Finally, some suggestions are put forward to provide references for accounting educators and researchers. Elsevier 2023-02-10 /pmc/articles/PMC9958451/ /pubmed/36852067 http://dx.doi.org/10.1016/j.heliyon.2023.e13409 Text en © 2023 The Authors. Published by Elsevier Ltd. https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Research Article Kao, Meng-Chun Yuan, Yu-Hsi Wang, Yu-Xian The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education |
title | The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education |
title_full | The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education |
title_fullStr | The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education |
title_full_unstemmed | The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education |
title_short | The study on designed gamified mobile learning model to assess students’ learning outcome of accounting education |
title_sort | study on designed gamified mobile learning model to assess students’ learning outcome of accounting education |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9958451/ https://www.ncbi.nlm.nih.gov/pubmed/36852067 http://dx.doi.org/10.1016/j.heliyon.2023.e13409 |
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