Cargando…
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-injured patients. However, in current VR-based motor training, movements of the users performed in a three-dimensional space are usually visualized on computer screens, televisions, or projection system...
Autores principales: | Wenk, N., Penalver-Andres, J., Buetler, K. A., Nef, T., Müri, R. M., Marchal-Crespo, L. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2021
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9998603/ https://www.ncbi.nlm.nih.gov/pubmed/36915633 http://dx.doi.org/10.1007/s10055-021-00565-8 |
Ejemplares similares
-
Teleguidance-based remote navigation assistance for visually impaired and blind people—usability and user experience
por: Chaudary, Babar, et al.
Publicado: (2021) -
Predicting motor behavior: an efficient EEG signal processing pipeline to detect brain states with potential therapeutic relevance for VR-based neurorehabilitation
por: McDermott, Eric J., et al.
Publicado: (2021) -
Playing your pain away: designing a virtual reality physical therapy for children with upper limb motor impairment
por: Phelan, Ivan, et al.
Publicado: (2021) -
Designing effective virtual reality environments for pain management in burn-injured patients
por: Phelan, Ivan, et al.
Publicado: (2021) -
External Human–Machine Interfaces Can Be Misleading: An Examination of Trust Development and Misuse in a CAVE-Based Pedestrian Simulation Environment
por: Kaleefathullah, Anees Ahamed, et al.
Publicado: (2020)