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Incorporating fantasy into gamification promotes student learning and quality of online interaction

We used the design-based research approach to test and refine a theoretically grounded goal-access-feedback-challenge-collaboration gamification model. The testbed was a 10-week, university-level e-learning design course offered in two consecutive semesters. In Study 1, we implemented the initial go...

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Detalles Bibliográficos
Autores principales: Bai, Shurui, Hew, Khe Foon, Gonda, Donn Emmanuel, Huang, Biyun, Liang, Xinyi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9192135/
https://www.ncbi.nlm.nih.gov/pubmed/35730028
http://dx.doi.org/10.1186/s41239-022-00335-9